What were all these tasks for?
All of the tasks on this blog I have produced were for a brief (see the first/oldest post) set by my tutors at uni. The brief was part of a larger brief but we wasnt told what the second part was. The reason for this is so we could look and investigate design in a different way. In other words if we were given the whole brief from day one we would have researched a particular narrow and relevant area. So here's the second part of this project (sourced from the gdnm blog):
Create a title sequence and appropriate additional graphic elements* for the hypothetical TV show Consumer Madness (think Louis Theroux’s Weird Weekends meets Trigger Happy TV). The show takes a serious yet satirical look at consumer trends and patterns, brands and their shifting values, people and consumption, greed and desire, both on a local and global scale.
* additional graphic elements could include for example: logotypes, typographic treatments, ad break lead out / ins, TV show promo stings, TV show advertisements, set designs, wall graphics, web banners, and any other visual communication that you desire.
Those of you who have engaged energetically with the module so far will find that you have a wealth of graphic materials and experimentation to call upon and develop into appropriate ideas for the brief. 'The Design Generator' has created research and ideas from its micro task based process.
If you have not engaged with the tasks or indeed your process work does not lend itself directly or well to the brief, this is not a disaster. The nature of this task based (blind) design process is about trying to create and nurture ideas – some of which have clear value towards the brief, whilst other (although still important and worthy)are to be save for insight into future projects as you develop as a designer.
_tollerton
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